Leveraging the Digital Classroom

In today's digital classroom we have a myriad of technology tools, gadgets, gizmos and trends that add value to your curriculum and craft as an educator in the 21st century.
I would like to demonstrate and share how to integrate these reusable learning objects into your digital classroom, lessons, student outcomes and campus community.
Computer Systems and Information Literacy
I would like to demonstrate and share how to integrate these reusable learning objects into your digital classroom, lessons, student outcomes and campus community.
Computer Systems and Information Literacy
Clear Vision and Goals
Keep it Simple and provide student with access to the most common requested information.
Having a vision of how you want your students to succeed with example can support the learner with valuable information and structure to attain the course goal at the highest level. The Human Disease Project was the Final Project students were given an example of a successful student project and link to their website portfolio. |
Appropriate Use of Technology
Use the technology tools, applications and methods that work best within your framework. Having an organized place either on your jump drive or in the cloud being by building a library of assets that you commonly to illustrate or demonstrate your lesson. Here is a list of tools I have used and a process for creating, crafting and sharing your curriculum assets with your students and the educational community.
Interactivity |
Gaming and Programming
Gaming in Education-Research and Resources |